IGDA Finland September Gathering with NativeX

NativeX Welcome to the IGDA Finland's September Gathering on Tuesday 9th September!

Hope you have been enjoying the hot summer days and some good rest & recreation over the summer because now it's time to get back to business! Come say hello to all your friends and peers you've been missing over the months, and make some new acquaintances!

This month's generous sponsor is NativeX. NativeX is the leading ad technology for games, with over 150 million unique MAU from top grossing apps. For developers who want advertising that really works, NativeX is the marketing technology platform that is reinventing in-app advertising. For over a decade, advertisers have relied on NativeX to acquire more than 1 billion high quality users.

IGDA Finland September Gathering Time: 09.09.2014 at 19:00 Place: Club Adams, Erottaja 15-17, Helsinki Finland

As usual, the cloakroom service is offered free of charge on behalf of Club Adams. The event is restricted to adults only.

IGDA Finland February Gathering with Amazon Web Services and VIOPE

Now that the year has finally gotten to a great start, we decided to ramp it up in IGDA Finland February Gathering.

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First up we have a small message from this year’s awesome Finnish Game Jam 2014. After that the people from Amazon Web Services will give you a short intro on how gaming companies are leveraging their platform. And last but not least is the VIOPE crew presenting the Game Development World Championship 2013 which has reached its end. The 4-month-long competition drew massive attention of developers from 79 countries around the globe. It’s now time to reveal the finalists and announce the winners. Come and celebrate with us at the GDWC Closing Ceremony!

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Here is a sneak-peak at what Amazon is presenting at the Gathering:

Amazon offers a comprehensive set of development tools and services that make it faster and easier for developers to build, deploy, distribute, scale, analyze, and monetize successful games. Learn how companies like Supercell, Rovio, Grand Cru, and Mojang are utilizing AWS platform to innovate faster and focus on game development instead of undifferentiated heavy-lifting of managing IT infrastructures. You will also get a chance to hear about some of our latest developments including application and game streaming from the cloud (Amazon AppStream) and C3, our latest generation of compute-optimized instances providing customers with the highest performing processors and enhanced network performance making this instance type a perfect fit for MMOG games.

The lovely people Club Adams offer the cloakroom service free of charge!

IGDA Finland February Gathering Time: 11.02.2014 at 18:00 Place: Club Adams, Erottaja 15-17, Helsinki Finland

IGDA Finland January Gathering with Applifier

applifier-logo-blue Year 2014 has barely started while we are already looking forward to kick it off with some real treats! Next week our friends at Applifier will be sponsoring this year’s first official gathering which is guaranteed to lighten up your mood in the middle of this winter without winter. Applifier is the company behind Everyplay Replays and Everyplay Game Ads. Everyplay Replays is live in over 230 mobile games, including Bad Piggies, Tiny Troopers 2 and the latest success story in the field of mobile gaming, Beat the Boss 3. At the moment they are working hard on the Android release of Everyplay Replays, so to get a first feel of the Everyplay Android, join us for the first IGDA Finland meeting of 2014!

Additionally, we are organizing a weeklong game development tour LevelUp together with Microsoft and Unity! From the 13th to the 17th of January the tour will be at five different cities, bringing you the opportunity to take your Unity games to Windows platforms with help of the best trainers. Prepare for good time, exciting competitions, great prizes, delicious food and drinks –and of course parties! LevelUp is free and the evening parties are open for everyone. Space for the event itself is limited however, so make sure to reserve your spot in time! Read more of the event on here.

LevelUp arrives in Helsinki and takes over Club Adams on Tuesday, January 14th and after an intensive day of making games it’s time to relax in the official IGDA Finland January Gathering, the generous folks of Applifier making sure your mouth won’t be left dry.

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IGDA Finland January Gathering Time: 14.01.2014 at 19:00 Place: Club Adams, Erottaja 15-17, Helsinki Finland

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Supercharge word of mouth by letting players share video replays with Everyplay Replays! Live in over 230 mobile games including Rovio’s Bad Piggies, Dreamwork's Turbo, Chillingo's Tiny Troopers 2, Everyplay Replays enables your fans to spread the word on Facebook, Twitter and YouTube! Get the free service that's delivering up to 7.5% of daily installs to hit games!

Increase your revenues with in-game video ads that reward users with virtual items! Everyplay GameAds are used by top games like Song Pop, Ruzzle, Sonic Dash and Hill Climb Racing to drive industry leading monetization.

Industry Partner Interview with G-Cluster

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IGDA Finland has grown its ranks with new industry partners like Lexia and Amazon Web Services. One of the newcomers is also G-Cluster. We wanted to find out a little bit more about this cloud gaming platform provider and ask how they want to be a part of the Finnish game industry growth.

_MG_0445_dxoV2s Here is our interview with President & Representative Director of G-Cluster, Erik Piehl.

What are the three most important facts that people should know about G-Cluster? 1. Cloud gaming enables users of virtually any connected screen to experience great games. G-cluster is the leading cloud gaming platform provider. 2. Our platform enables telecom and other service operators to provide a cloud gaming channel to their end users. 3. G-cluster is a turnkey provider of cloud gaming: we have technology, licensed content and operations.

What differentiates your product from competitors’? G-cluster is already deployed globally: in Europe with Orange and SFR, in Japan with NTT Plala and Broadmedia and in the U.S. with a not yet disclosed tier-1 partner.

What are your different target groups and how are they different from each other? Our primary target groups are children, the female audience and people who used to be gamers. Our content catalogue has various games targeting these groups, supported typically by different price points.

About 78 % of the 1.2 billion gamers around the world play mobile games (Applift & Newzoo market research: http://www.applift.com/the-global-mobile-games-market.html). How do you think the mobile games market is different from other games markets? The mobile game market is unique in many ways: through app stores it has democratized the publishing ability of developers and thus challenged the role of traditional publishers. Mobile games market has introduced new low price points (even free) that we did not see in the past. For content developers it present new challenges and opportunities in that the audience is much wider and respectively the expected attention span of a game a lot shorter than in other gaming markets.

The cloud gaming market is expected to reach 8 billion by the year 2017. How does G-Cluster feel about this growth? We are already part of the growth of the cloud gaming market. 8 billion by 2017 is a huge and great goal. We see the market changing and picking up interest currently in an unprecedented way.

What made you decide to become an IGDA Finland Industry Partner? We have deals in place with about 40 game publishers worldwide. Since a lot of our DNA is coming from Finland, we want to have closer relationships with Finnish game companies and G-cluster better known in its birth country.

What is going to be the role of G-Cluster in developing and growing the Finnish games industry? We want to contribute to the boom of Finnish game industry by providing a new global distribution channel for games created in Finland. G-cluster desires to have games specifically created for our platform exploiting its unique features such as the support for multiple screens, and thus we believe there are new exciting opportunities for creative game design with us.

For more information check out G-Cluster’s website www.g-cluster.com

Editor: Tuuli Peltonen