IGDA Nordics Party at Nordic Game 2019
/Lets celebrate 25 years of IGDA at Nordic Game 19!
Welcome to IGDA Nordics party on Wednesday 22nd of May from 18:00 until late at Slagthuset’s restaurant!
Lets celebrate 25 years of IGDA at Nordic Game 19!
Welcome to IGDA Nordics party on Wednesday 22nd of May from 18:00 until late at Slagthuset’s restaurant!
Finnish Game Day is an annual event that takes place in St. Petersburg at the Consulate of Finland on June 18th, a day before the White Nights Conference.
The mission of this event is to bring investors, publishers and founders of game studios from Finland, Russia, Eastern Europe and Asia together to explore business opportunities. Leading industry experts will participate in panel discussions on topics like investments in games, publishing and new markets, as well as, Finland as a place to grow game companies. Panelists will share their views about trends in the market and discuss business opportunities.
The Finnish Game Day team will be selecting 15 game studios and startups to receive a package that includes the Finnish Game Day seminar, two standard tickets to the White Nights Conference, a mini-stand in the Play Finland area to promote your games and company, and a networking boat tour along the Neva River and canals all for 200EUR + VAT.
There will be a Warm Up event to FGD19 will be held at Helsinki Games Factory on May 14th at 16.00 where a detailed plan of the events in St. Petersburg will be presented along with a question and answer session.
For more information on the events, panelists and traveling to Russia visit: https://finnishgameday.com/fgdtrip19
For those who can’t make it to St. Petersburg, Devs.tv will provide a live stream of the FGD19 panel discussions that will be shown at the Helsinki Games Factory.
May's sponsor is PlayStack, a publisher founded on the belief that even the greatest developers need support in order to create their best work. PlayStack can offer that support in three key ways; end-to-end funding, publishing expertise, and tech to build a strong gamer audience and community.
It goes without saying that folks from PlayStack will be present at the gathering on May 14th and scouting for good teams who believe they have the next great thing.
With this in mind, we shall do our best to accommodate as many teams as possible in this month’s demo corner. That said, we may need to cut teams if the list gets too long, especially if there are a number of demos that require lots of space. Otherwise registration ends Sunday, May 12th.
By Giorgos Riskas and Roope Sorvo
The April IGDA gathering at the Helsinki Hub was sponsored by Game Makers of Finland, the first union in the world for workers of the game industry. Game Makers of Finland celebrated their first anniversary by adding a few surprising spins to the traditional IGDA event; both a professional photographer and a career coach offered their services for free and helped all the interested attendees to improve their CVs.
The main goal of Game Makers of Finland is to ensure that workers and students alike get the required tools and training to prepare them to face the challenges of working in the games industry today. Their vision is to make Finnish gaming industry the best in the world, built upon the values of diversity and equality.
Milla Pennanen and Sami Vuolanne, Coordinator and Vice President of Game Makers of Finland respectively, organized an in-depth panel discussion about working in the Finnish game industry and tried to answer all the burning questions related to it. During this process, the audience was able to participate by answering survey questions via an online platform.
The topics of education, salaries, working benefits, work time and stability were discussed by a diverse panel of professionals- that included Mariina Hallikainen, CEO of Colossal Order, Koopee Hiltunen, Director at Neogames, Joonas Häll, Teacher of Game Design at Metropolia and Jenny Tirkkonen, 3D artist at Sulake.
Left to right: Panelists Jenny Tirkkonen, Koopee Hiltunen, Mariina Hallikainen, Joonas Häll and moderators Milla Pennanen and Sami Vuolanne. Photo by Jesse Eloranta.
After the panelists introduced themselves, they first kicked off the conversation with the topic of education. They unanimously agreed that the theoretical background that education offers is key to getting hired, and cannot be matched by other means of learning. That knowledge can also help students feel more confident and self assured when entering the workforce.
Unfortunately, not all students have the same luck when it comes to the quality of education they receive. Educational institutions are usually not constructed in a way that allows teachers and students to quickly adapt to ever evolving market conditions. Technology moves very fast and the teachers have to work hard to stay ahead of the curve, which is not always encouraged by academia.
The panel then moved on to salaries and working benefits. The consensus was that workers should always be aware of what their salary demands should be to stay competitive in the market. For that matter, they should consider moving on to different workplaces if they feel that their career has stalled. An important parameter of course is the different priorities that various employees might have; working for a startup might offer a lower income but keep a worker more engaged in what they do.
Working benefits can be, and many times have been, a decisive factor in the hiring process. Salaries are always relative to living costs, so it should never define one’s choices before put into proper context. Working benefits such as paid overtime, health insurance, and leisure time activities have typically outweigh higher salaries because they better appeal better to the job seekers’ needs.
On the topic of work time and crunching the speakers shared their insight about how companies should treat their employees when they want to reach strict deadlines. While having to work extra is a common phenomenon, there is an important distinction between agreed overtime and crunching. The first option is generally seen as a fair way to keep employees at work for more hours, while the latter was mostly described as inability to schedule properly that should not be encouraged in any workplace.
The final subject was stability. While it was stated that instability is partially in the nature of the industry, it should never be an excuse for lack of professional planning and management. The workers should always be informed of any given situation of their workplace so they can make their own decisions.
After the seminar session ended, the attendees had the chance to talk with the panelists and the hosts as they wrapped up an informative evening.
If you missed the event and the panel discussion, you can watch it below:
Are you ready to discover Brno? Game Access '19, the largest annual game development conference in the Czech Republic, will take place from May 24-25, 2019, in the Brno Exhibition Centre. Get ready for talks by well-known game industry professionals from Eidos, Tekla Inc, Isomniac Games, Exit Plan, Ubisoft, Redhill, King, EA, Virtuos, Housemarque, Amanita Design, Seriously, and Geewa. There will also be also dozens of new games, unforgettable networking parties, and two amazing musical performances based on games “Mafia” and “Witcher” (tickets sold separately). All of this and more is waiting for you in the heart of Europe.
IGDA Members get 10% off a conference pass when using promo code: GA19IGDA10
For more information visit the conference website: https://game-access.com
The Finnish chapter of International Game Developers Association.
IGDA Finland Billing Information: billing@igda.fi, Turku
Created with love and understanding by IGDA Finland volunteers.