Filtering by: game development

Global Game Jam / Finnish Game Jam Kajaani [Hybrid]|
Feb
3
to Feb 5

Global Game Jam / Finnish Game Jam Kajaani [Hybrid]|

  • Kajaani University Of Applied Sciences (map)
  • Google Calendar ICS

Time to Jam again!

IGDA Kajaani and it’s amazing volunteers will be hosting the annual Finnish Game Jam (FGJ) -event at Kajaani University Of Applied Sciences. Sponsored by our friends at Black Smoke Studios & Critical Force, and supported by our partners at KAMK & KAMK.GG

The purpose of the event is to form teams to create a game within a 48 hour timeframe. We will form teams, work together and develop a game based on a theme announced at the start of the jam.

Registering for on-site access is free. However for on-site access it is mandatory to reserve your spot in the event.

LINK TO REGISTRATION

KAMK Kajaani University Of Applied Sciences site will be open and accessible 24/7 for all ticket holders and has a volunteer overseer for the whole duration. The site has refigerators, microwaves and showers available. We also have a zero tolerance policy for alcohol.

Event will start with at approximately 17:00 with the opening words of FGJ and revealing of the theme. Feel free to come to chill at KAMK whenever during the day :)

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IGDA Game Art SIG Feedback Night
Apr
27
6:00β€―PM18:00

IGDA Game Art SIG Feedback Night

IGDA Game Art Sig invites you to take part in an Art Feedback Night! On the 27th of April, industry gurus will gather to share their knowledge and expertise. Artists, game developers, professionals, or students, no matter what your background is, if games and game art are your passion, we are more than welcome to invite you to take part in this event!

The event will start on Twitch at 18.00 (EEST) with a lecture by Chris Solarski (IGDA Switzerland) Traditional Craft and UX: Widening the Aesthetic Scope of Games Through Drawing. During the lecture will be introduced aspects as the fundamentals of shape language and structural composition with historical and contemporary transmedia examples demonstrating the importance of traditional drawing on game design and UXβ€”with the aim of exploring new aesthetic possibilities for interactive art.

At 18.30 (EEST) we will have a round table feedback session, where participants with submitted work can receive feedback from awesome mentors. Mentors will share their opinion on submitted works and give advice on how to improve them! If you would like to receive feedback on your work, please fill in this form: https://forms.gle/v6xUVDZKeE2JNufH9

After the feedback session, the event will continue on Discord, where each mentor will have their own channel and you will be able to join and discuss additional questions or catch fruitful advice from 19.00 till 19.30 (EEST).


Among our mentors will be:

Carolin Piotrowski / Business College Helsinki
Hi all, I'm Caro and you may use she/her and they/them. I'm a 2D artist/ Illustrator/ game dev- and enthusiast with a teaching degree, ergo I aim to not just criticize but to guide. For me the workflow is just as important as the end result, and I would love to hear about your process- and if there is anything you feel stuck with or we could improve upon. If this sounds like something you could benefit from on top of the classical feedback about color and composition, hop on along and give me a nudge. Or just pop by and blow my mind with your awesomeness!

Chris Solarski / IGDA Switzerland
Chris Solarski started work in video games at Sony Computer Entertainment’s London Studio as a character and environment artist before making a career-defining detour into figurative oil painting. Chris has authored two other books on game art and storytelling in games that are endorsed by the likes of Assassin’s Creed founding member StΓ©phane Assadourian, and Cyberpunk 2077 level designer Max Pears. Chris’ work has been described as gaming’s equivalent to Robert McKee’s screenwriting classic, Story, and compared to Joseph Campbell’s universal storytelling structure.

Ivan Lugovoy / Rovio
Visual developer, a senior game artist at Rovio, founder of the Theme Park an educational event in Finland. Fan of props concepting and visual storytelling.

Sergei Panin / Remedy
From engineer to 3D artist. My main focus is environment art. I have worked on different projects from mobile games to AAA games and then moved to Remedy to work on the ''Crossfire'' game. A few years ago I have started my own Discord community for environment artists from CIS and then step by step it grew into an online class about environment art in collaboration with Smirnov School. I am also doing art streams for almost 3 years now and all this experience from my community helped me to become a good mentor for a lot of cool artists.

The event will take place on IGDA Finland Twitch channel and IGDA Finland Discord server.

Stay tuned for more news and see you at Art Feedback Night!
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Nov
26
5:30β€―PM17:30

IGDA Finland Kajaani Hub November Gathering

Mingling & Mentoring panel

This time we'll have our professionals & students from different disciplines guiding you through on how to do your job effectively. Sharing tips and tricks from the industry & social situations alike.

Welcome everyone, new and old!
November's cold, IGDA time, truth be told!

More info on the events facebook site

https://www.facebook.com/events/717072252131731/

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Jul
12
3:00β€―PM15:00

Women in Games / IGDA Satakunta Gathering & Party

Women play many important roles in the games industry, both in Finland and internationally.

Join us in Pori on 12 July, from 15:00-20:00 in Kultturikulma where we will have several women from different Finnish game companies give speeches on their experiences,
expertise, and roles, as well as they challenges they face.

After the speeches, there will be a DJ set from Dj Satai,
and a chance for people to network and socialize.

This event is not for women only but for anyone curious about the game industry and women's role within it!
It is open for everyone over 16.

We will offer beverages and snacks.

Speakers:

Karoliina Korppoo
Game Designer
Colossal Order Ltd.

Annakaisa Kultima
Game Researcher, University of Tampere
President, Finnish Game Jam

Felicia Prehn
Production manager, Nopia Oy

Natasha Bulatovic Trygg
Concept & Environment Artist / COO, Snowfall
Lead, IGDA Turku

Sonja Γ„ngeslevΓ€
Product Director, Unity Technologies
Chairman, Neogames


Doors at 14:45
Speeches 16:00-17:30
Music and networking 17:30-20:00
This event is K-16.

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